How to Add New Error Messages
Overview
This guide explains how to add new error messages to the Error class in R-Type. By following these steps, you can ensure that all error messages are consistent and easy to maintain.
Steps to Add a New Error Message
1. Define a New Error Type (if needed)
If the new error does not fit into an existing ErrorType, add a new type to the ErrorType enum in Error.hpp.
// Error.hpp
enum class ErrorType {
NetworkError,
GameplayError,
ResourceError,
ConfigurationError,
SystemError,
ServerError,
ClientError,
ClientGraphicalError,
NewErrorType // Add your new error type here
};
2. Add the Error Message
Define the new error message in ErrorMessages.hpp. Use a descriptive and concise message.
// ErrorMessages.hpp
namespace ErrorMessages {
constexpr const char *NEW_ERROR_MESSAGE = "Description of the new error.";
}
3. Use the New Error
You can now use the new error type and message in your code. For example:
#include "Error.hpp"
#include "ErrorMessages.hpp"
void exampleFunction() {
throw Error(ErrorType::NewErrorType, ErrorMessages::NEW_ERROR_MESSAGE);
}
4. Test the New Error
Ensure that the new error is properly handled in your code. Use a try-catch block to verify its behavior.
try {
exampleFunction();
} catch (const Error &e) {
std::cerr << "Error: " << e.what() << std::endl;
if (e.getType() == ErrorType::NewErrorType) {
std::cerr << "Handle the new error here." << std::endl;
}
}
Best Practices
- Keep error messages clear and concise.
- Use the
ErrorTypeenum to categorize errors logically. - Always test new error messages to ensure they integrate seamlessly with the existing system.
By following these steps, you can easily extend the error handling system in R-Type to accommodate new scenarios.